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Bug Lanes defenders explained

In Bug Lanes, bugs crawl along five lanes toward your core and you spend energy to place defenders in their way. There are ten defenders, unlocked gradually across the 70 levels. Each has a cost in energy and a recharge time before you can place another of the same kind. This guide covers what each one is for and how they work together.

Energy: the Dynamo (cost 50)

The Dynamo makes 25 energy every 8 seconds. It does not fight, but it is the reason a good opening matters: the more Dynamos you place in the first minute, the more you can afford later. Put a few in the back column before the first bugs arrive, and place more as long as you are not under pressure.

Shooters

Blockers and support

Area damage

Combinations that work

  1. Wall, then shooters. A Wall two tiles in front of a Bolt keeps the bugs busy while the Bolt shoots.
  2. Chill behind the Wall. A slowed bug takes much longer to chew through it.
  3. Mender behind the Wall. The Wall soaks the bites and the Mender patches it up.
  4. Rails in the busiest lanes. A pierce beam hits every bug in its lane at once.
  5. Mines on the approach. They thin out a lane before the bugs reach your first Wall, and catch Leapers that hop it.

Common mistakes

The most common loss is too few Dynamos early, followed by putting all firepower in one lane. Bugs come from every lane, and a lane with no shooter is a free path to your core. The second is forgetting that armoured bugs take only half damage from Bolts and Scatter; if the Aegis are walking through, bring a Rail. Read the bugs guide to know what is coming and what answers it.

More guides

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