Guides › Bug Lanes
Bug Lanes bugs and how to beat them
Each bug in Bug Lanes has one idea behind it, and the level is usually a test of whether you have noticed it. Knowing the idea tells you which defender to build. Stats here are the starting values: health, speed in tiles per second, and the damage it deals each second while biting.
The early bugs
- Bit (60 health, 0.3 speed, 18 bite): the basic bug. Slow and soft but endless. Any shooter handles it; do not waste a Rail.
- Runner (40 health, 0.55 speed): fast and fragile, and it crosses the board before slower bugs arrive. Have a shooter in every lane early.
- Swarmlet (22 health, arrives five at a time): tiny and weak, but a crowd bites together. A Scatter or an Arc is ideal.
- Bug (130 health, 24 bite): a sturdy beetle. Two shooters in the lane, or a Wall in front of one.
Armour and tricks
- Aegis (160 health, plated): Bolts and Scatter pellets do half damage. Rails ignore armour entirely.
- Trojan (110 health): looks like one bug and splits into two Bits when it dies. Keep shooting after the kill.
- Brute (300 health, 45 bite): slow and heavy; it will flatten an unprotected turret. A Wall in front, Rails or several Bolts behind.
- Worm (650 health, 55 bite): huge and very slow. Wall it in and bring Rails.
The unusual movers
- Leaper (90 health, 0.42 speed): hops over the first defender in its way, walls included, and lands right behind it. Do not trust a single front Wall; mines on the approach and a second line behind it catch it.
- Spitter (75 health): stops a few tiles away and spits at your defenders, turrets first, even over a Wall. Kill it quickly with shooters or a Mortar shell.
- Burrower (110 health): the first time a defender blocks it, it digs under everything and comes up a few tiles further on. Underground it cannot be shot, zapped or blasted. Do not put all your firepower at the front; spread shooters along the lane and keep a Wall or two near the back.
The boss
Kernel Panic (1,800 health, 90 bite, very slow) arrives on every eighth level. It is enormous and fills three lanes at once, so every Wall and turret in those lanes meets it, and it bites them all. Turrets in all three lanes can shoot it, so spread Rails and Bolts across them and keep Walls up in each.
Reading a level
Tap a bug on the board to inspect it, and use the in-game guide, where bugs are added the first time you reach a level that includes them. As a rule, think about three things for each new bug: what it threatens (the front line, the turrets behind, or your core), what ignores it (armour, walls, ground), and what is the cheapest answer. The defenders guide lists the answers.